Writing For Art And Design

Explore top LinkedIn content from expert professionals.

  • View profile for Lisa Cain

    Transformative Packaging | Sustainability | Design | Innovation | BP&O Author

    48,174 followers

    Tales From The Shelf. Most packaging starts spinning a yarn before a single word is read. Shape, colour and illustration frame the product long before anyone checks the label. People read those signals instinctively to decide what something is, where it comes from and whether it belongs in their basket. Storytelling sits inside packaging more than we notice. It shapes how products are recognised and remembered, often through design alone. Illustration, typography and layout carry that load. When they're handled with care, a product gains clarity and presence. The pack speaks through what it shows and how it holds together. Haterk Honey is a good example. The black and white illustrations move through forests, meadows and mountains, echoing where the honey comes from and how it's made. The drawings are restrained and sit naturally against the deep golden colour in the jar. Line a few jars up and the illustrations connect across the shelf. Separate labels start reading as one continuous landscape. You recognise the system before you read the name. That consistency gives the product a stable visual anchor, something a shopper can recognise and return to without thinking. The black and white honey with the drawn hills is easier to retrieve than a blur of similar yellow labels. Well‑constructed narratives on pack also narrow the gap between marketing claims and real attributes. When illustration is anchored in origin, process or values, it gives context to mandatory details like variety, region and certification instead of floating beside them. A front panel that signals mountain honey from mixed wildflower sources through image and composition carries more weight than three extra lines of copy fighting for space on the back. Most people remember the landscape, not the label. 📷Backbone Branding

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  • View profile for Sachin Rawat

    Graphic Designer for Brands & Businesses Helping companies increase visibility & trust through strategic branding & social media design

    6,606 followers

    When Typography Becomes Storytelling. Most people think typography is simply about choosing the right font. But great design proves that typography can be much more than letters on a screen—it can become a story. When type interacts with meaning, design suddenly feels alive. Think about a word like “Work Hard.” When the letters visually show effort, connection, or struggle, the message becomes stronger than plain text. Or a word like “Holiday,” where the letterforms transform into a relaxing figure. Instantly, the emotion of the word becomes visible. This is where concept-driven typography shines. Great designers don’t just design letters; they design ideas. A small visual twist inside a word can communicate humor, motion, personality, or emotion without needing extra graphics. Take words like “Excited,” “Slide,” or “Ski.” When the typography physically performs the action the word represents, the design becomes memorable. It stops being text and becomes an experience. What I love about this approach is its simplicity. No heavy effects. No complex illustrations. Just a smart idea executed with clean typography. In branding and visual communication, this kind of thinking is powerful. People scroll past thousands of designs every day. But when typography itself carries the concept, it immediately grabs attention and stays in memory. For designers, it’s a reminder that creativity often lies in thinking deeper, not designing louder. Sometimes the best design solution isn’t adding more elements—it’s simply asking: How can the letters themselves tell the story? Because when typography starts communicating visually, design moves from decoration to meaning. And that’s where truly memorable design begins.

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  • View profile for Malte Karstan

    Top Retail Expert 2026-2025-2024 - RETHINK Retail | Keynote Speaker | C-Suite Advisor | E-Commerce Evangelist & Consultant | Investor in Stealth Mode | Podcast Co-Host

    74,423 followers

    When Concept Meets Craft: Interpreting the LEGO × Hermès Creative Exploration A recent visual concept imagining a collaboration between LEGO together with Hermès has generated notable attention across digital platforms. While not an official partnership, the concept provides a valuable lens through which to examine evolving dynamics in luxury, design, as well as cross industry storytelling. At its core, the graphic presents a speculative product set: a LEGO built interpretation of Hermès’ iconic handbag plus sandal designs, accompanied by branded packaging. The visual itself clearly states that it is “created for creative exploration only,” reinforcing that this is a conceptual exercise rather than a market ready collaboration. The strength of the concept lies in its disciplined translation of Hermès’ design language into LEGO’s modular system. Recognizable elements, including structured form, hardware detailing, as well as proportional balance, are preserved, demonstrating how strong brand codes can remain intact even when expressed through a completely different medium. LEGO alongside Hermès represent fundamentally different positioning strategies. LEGO is built on accessibility, scalability, together with participatory creativity. Hermès, by contrast, is grounded in exclusivity, craftsmanship, plus controlled distribution. This contrast is precisely what makes the concept strategically relevant: it shows how opposing brand philosophies can coexist within a single narrative framework without diluting identity. Although unofficial, such visual explorations play a meaningful role in the broader brand ecosystem. They act as low risk prototypes for cultural or commercial hypotheses, testing how audiences respond to unexpected combinations of heritage paired with play. The strong engagement this concept has received suggests a growing openness to hybrid luxury narratives. One of the more compelling aspects is the universality of design. When a product archetype such as a Hermès handbag is sufficiently iconic, it can be reinterpreted across formats while remaining immediately identifiable. LEGO’s system, in this case, becomes a tool not just for construction yet also for storytelling. It is critical to distinguish between conceptual virality versus actual brand strategy. There is no indication of an official LEGO × Hermès collaboration. However, the visibility of this concept signals consumer curiosity around unconventional partnerships as well as the blending of luxury with interactive formats. Source: concept plus graphic created by innazlt.

  • View profile for Matt Simon

    Digital Experience Designer | Brand Strategy | UX Helping businesses that have outgrown their brand and website build a digital experience that performs at every touchpoint.

    4,339 followers

    If I had to start over as a designer, I’d spend less time obsessing over tools like Figma and Photoshop and more time mastering storytelling. Storytelling is one of the most underrated skills in design. It’s easy to think your work will speak for itself. Spoiler alert: it doesn’t. Clients, stakeholders, and teams don’t just need to see what you designed. They need to understand why it matters. That’s where storytelling comes in. It helps people see the impact of your design, gets everyone on the same page, and ties everything back to the audience. Here’s how I’ve learned to bring storytelling into my process: 1️⃣Start with the problem. What are you solving? 2️⃣Highlight the solution. How does your design tackle that problem? 3️⃣Show the impact. How does it actually help the user or the business? Problem. Solution. Impact. When you frame your work this way, you’re not just designing. You’re building trust and proving your value. Great visual design is important, but it’s learning to tell the story behind the work that will make it stick with people and get them to buy in. ––– Do you use storytelling in your process?

  • View profile for Anton Slashcev

    Founder @ Playhero | Advisor | ex-Playrix | ex-Belka Games | ex-Founder at Unlock Games

    45,374 followers

    GameDev Tip: Narrative Design Two rooms. The same tragedy. Completely different experiences. In one, the game stops you with a wall of text. In the other, you walk in and just... feel it. 𝟭. The problem with overexplaining • Players face a giant wall of text. • The game explains everything right away. • There is absolutely no room for discovery. • Players just read instead of finding the story. 𝟮. Environmental storytelling • A teddy bear in a pool of blood. Bodies. A toppled chair. • The player reads the room, not a paragraph • The space tells the story without a single line of text 𝟯. Why discovery matters • Exploring makes players active participants. • Connecting clues creates a sense of achievement. • The moment becomes much more immersive. • Environmental details make memories last longer. The rule is simple: → Show the story in space. → Let players connect the dots. A paragraph tells players what happened. A room lets them realize it. The second one they'll never forget. What's the best piece of environmental storytelling you've ever walked into in a game?

  • View profile for Kateryna Granaturova

    Landscape Designer | Outdoor Space Planning | Garden Design Specialist | Landscape Architecture | 3D Visualization & Hand Sketching | Procreate & Photoshop Expert | Available for Projects

    6,347 followers

    Morning fog and the space we feel When you walk into a garden or park, most people notice only the “beautiful flowers” or “well-kept paths.” But as a landscape architect, every line in a sketch, every curve of a flower bed, and every color choice is part of a larger visual storytelling process. This is how we shape mood, perception, and the human experience of space. Research in spatial psychology shows that colors, forms, and textures directly influence human emotions: bright accents draw attention and energize, greens and blues calm and provide a sense of safety, and rhythmic planting patterns create subconscious harmony. Understanding this is essential in landscape architecture, not just for aesthetics, but for designing spaces that people respond to emotionally. Through sketching and concept development, we create a visual framework that guides both the mind and the body. Every line on paper or screen informs CAD models, rendering, and the final implementation. A well-thought concept ensures that the space is readable, navigable, and emotionally engaging. A garden is never just a collection of plants. In landscape design, we integrate sustainable design, urban planning, and human psychology to make spaces that inspire, comfort, or energize. The visual identity of a space—its light, color, proportion, and texture—determines how people feel from the moment they enter. Even a simple flower bed or lawn curve is part of concept development, visual storytelling, and design thinking. These details carry more weight than most notice—they affect how the space is perceived, how people move, and even how they feel emotionally. Question for professionals and design enthusiasts: When you enter a space, what affects you first — color, form, light movement, texture, or scent? How does this influence your mood or perception? #LandscapeArchitecture #Sketching #VisualStorytelling #ConceptDevelopment #SustainableDesign #UrbanPlanning #VisualIdentity #SpatialPsychology #DesignThinking #LandscapeDesign #EmotionsInDesign

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  • View profile for Theron Skees

    I help leaders turn customers into devoted audiences—and teams into champions | Keynote Speaker & Workshop Leader | Creator of Narrative Experience Design | Ex-Disney Imagineering Exec

    6,323 followers

    You don’t need a theme park to think like an experience designer. Hotels, hospitals, airports, museums, retail, offices— all of these are experience ecosystems where people move, feel, decide, and remember. Narrative Experience Design gives us an intentional lens: start with story, then design the experience journey. For leaders outside our industry, a few questions: – What is the core story of your brand or institution? – If that story were an experience, what would visitors actually see, hear, touch, and do? – Where are the “first impression” and “last impression” moments in your journey? – Who owns those moments today? You don’t have to install a ride system to apply this thinking… But you do have to decide: Are we designing this environment as a backdrop, or as a stage where a specific story can unfold as an experience for our audience? Once you make that shift, even small changes—to signage, sequences, staffing, or sound—take on new meaning. Where in your world could a narrative lens create better experiences without adding a single new “attraction”?

  • View profile for Peter Tunik

    Game/Level Designer | Focused on Immersive Environments & Narrative-Driven Gameplay

    2,841 followers

    💡𝐋𝐃 𝐁𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧 – 𝐀 𝐏𝐥𝐚𝐠𝐮𝐞 𝐓𝐚𝐥𝐞 𝐚𝐧𝐝 𝐄𝐦𝐨𝐭𝐢𝐨𝐧𝐚𝐥 𝐋𝐞𝐯𝐞𝐥 𝐃𝐞𝐬𝐢𝐠𝐧💡 Narrative-driven games, where the characters are vulnerable and cannot confront challenges with brute force, require special attention to environment design and gameplay flow. When direct confrontation is not an option, stealth and retreat become the player’s primary tools. One of the most striking examples of this approach is "A Plague Tale: Requiem", where gameplay is tightly intertwined with the story, and the characters’ perception of the world becomes a core part of the experience. 🔎𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝐏𝐥𝐚𝐲𝐞𝐫𝐬 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐕𝐢𝐬𝐮𝐚𝐥 𝐌𝐚𝐫𝐤𝐞𝐫𝐬 A key goal of high-quality level design is to weave the story into the environment and guide the player through organic “path indicators.” Players hear character dialogue and encounter objects with unique identity, which hint at upcoming events or gameplay types. For example, the bodies of townspeople signal approaching enemy encounters, while alchemical markers lead the player to Vaudin in Red City. These details not only strengthen the narrative but also build an emotional connection between the player and the world. 🏰𝐆𝐥𝐨𝐛𝐚𝐥 𝐋𝐚𝐧𝐝𝐦𝐚𝐫𝐤𝐬 𝐚𝐧𝐝 𝐏𝐥𝐚𝐲𝐞𝐫 𝐆𝐨𝐚𝐥𝐬 When a game minimizes UI elements, it must communicate goals through the environment. These can be short-term markers within a scene or long-term landmarks that persist across the narrative. In A Plague Tale, the player is always given a visual “hook” – a landmark that guides movement without overloading the interface. For instance, while moving through Red City, the player notices a monumental object with a distinctive symbol and sets a goal to reach it through various challenges. These goals are reinforced by narrative context and naturally encourage exploration. 🎨𝐂𝐨𝐥𝐨𝐫 𝐈𝐝𝐞𝐧𝐭𝐢𝐭𝐲 𝐚𝐧𝐝 𝐖𝐨𝐫𝐥𝐝 𝐑𝐞𝐚𝐝𝐢𝐧𝐠 Color and lighting in A Plague Tale are used as tools for “reading the world.” White tones and soft illumination highlight interactive objects and important areas, helping players move forward without feeling lost. Over time, a visual system emerges in which everything the designer wants to draw attention to is highlighted in the right balance. This reduces cognitive load and keeps focus on the story and emotional journey. 𝐈𝐧 𝐂𝐨𝐧𝐜𝐥𝐮𝐬𝐢𝐨𝐧 - The approach to level design, based on emotional perception and narrative-driven worldbuilding, sets the right tone for the player’s journey. Proper visual markers guide the player to objectives without creating unnecessary clutter and help them connect more deeply with the world alongside the characters.

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  • View profile for Nat Kendall-Taylor

    CEO at the FrameWorks Institute. Psychological anthropologist.

    3,913 followers

    $BILLIONS invested in education R&D. $0 (approximately) invested in narrative R&D. That's no a typo—it’s a design flaw. Here's what I’ve learned across 20 years of narrative and framing research in education: → When you launch an innovative idea without framing it first, people default to familiar shortcuts ("surveillance," "robots," "top-down control") which can derail even the smartest/best ideas → When you treat narrative as an afterthought—as communications at the end—rather than design at the beginning, you build on quicksand → When you skip Frame → Test → Iterate → Scale, you get Common Core-level backlash—even for ideas that work The pattern is consistent. The fix is straightforward. Build narrative infrastructure like you build technical infrastructure. Map mindsets. Pressure-test metaphors and explanations. Co-design with teachers, parents, students. Embed short-cycle testing in real communications. Package strategies for scale. The education sector needs a National Narrative Lab. A permanent, resourced R&D center dedicated to prototyping, testing, and scaling the stories that help good ideas take root—before they hit school board meetings and go off the rails. Narrative infrastructure isn't the fourth pillar of ed R&D. It's the missing pillar. Melina Uncapher (SETA-ED) and I wrote an op-ed in @The74Million makes the case.  If you're a funder, operator, or advocate who's watched good ideas stall because the story arrived too late—let's talk. The ideas are ready. The infrastructure isn't. Let’s fix that. #EducationFunding #FrameworksInstitute #EdReform #R&DInfrastructure #NarrativeChange

  • View profile for Nidhin George

    Product & Brand Marketer | 10+ Years in Building B2B Stories That Drive Impact | Doctoral candidate at Walsh College

    3,442 followers

    Let's go back to 2016. Bangalore’s coffee culture was still finding its feet. But one café was rewriting the rules entirely. 𝐒𝐭𝐨𝐫𝐲𝐭𝐞𝐥𝐥𝐢𝐧𝐠 𝐏𝐚𝐫𝐭 𝐈𝐈 - 𝐓𝐡𝐞 𝐅𝐫𝐚𝐦𝐞𝐰𝐨𝐫𝐤 In a country where coffee was synonymous with "𝑓𝑖𝑙𝑡𝑒𝑟 𝑐𝑜𝑓𝑓𝑒𝑒", this brand went all out to deliver a sophisticated coffee experience to connoisseurs. From syphon, pour-over, and Aeropress, to French press, and mocha pot coffee preparations, it glamorised coffee preparation for Indians. Their initial spaces were spacious, filled with large tables, plug points at every desk, and multiple bathrooms to accommodate patrons comfortably. The café soon noticed an unexpected challenge. 𝘊𝘶𝘴𝘵𝘰𝘮𝘦𝘳𝘴 𝘴𝘵𝘢𝘺𝘦𝘥 𝘧𝘰𝘳 𝘩𝘰𝘶𝘳𝘴, often ordering just a single drink. While it was a haven for connoisseurs and remote workers, this pattern 𝘭𝘪𝘮𝘪𝘵𝘦𝘥 𝘵𝘩𝘦 𝘤𝘢𝘧é’𝘴 𝘳𝘦𝘷𝘦𝘯𝘶𝘦 𝘱𝘰𝘵𝘦𝘯𝘵𝘪𝘢𝘭. Faced with a decision, the café chose growth over comfort. They 𝘳𝘦𝘥𝘦𝘴𝘪𝘨𝘯𝘦𝘥 future outlets to be smaller and cozier, but also intentionally 𝘭𝘦𝘴𝘴 𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘦 to deter long stays. Bathrooms were reduced to just one, subtly signalling limited space for extended visits. The results were striking. Footfall increased, the average stay shortened, and revenue surged. Predictably, some loyal customers who loved to linger all day left, but the trade-off was a booming business with wider reach. This story illustrates the 𝐟𝐫𝐚𝐦𝐞𝐰𝐨𝐫𝐤 I spoke of in my last post: https://lnkd.in/gnRcvguP The same framework that helps turn data into compelling narratives that move decision-makers. The simple storytelling model that works: → 𝐒𝐞𝐭𝐮𝐩: Who is affected and what’s happening. → 𝐒𝐭𝐚𝐤𝐞𝐬: What it costs to ignore this. → 𝐈𝐧𝐬𝐢𝐠𝐡𝐭: The one truth the data reveals. → 𝐀𝐜𝐭𝐢𝐨𝐧: The single lever to pull now. → 𝐎𝐮𝐭𝐜𝐨𝐦𝐞: The slope change we expect. 𝐓𝐡𝐞 𝐬𝐞𝐭𝐮𝐩 𝐢𝐬 𝐜𝐥𝐞𝐚𝐫: a café aiming to revolutionize the coffee experience in a traditional market. 𝐓𝐡𝐞 𝐬𝐭𝐚𝐤𝐞𝐬 𝐰𝐞𝐫𝐞 𝐡𝐢𝐠𝐡: sustained revenue was limited by customer behavior, threatening long-term growth. 𝐓𝐡𝐞 𝐢𝐧𝐬𝐢𝐠𝐡𝐭 𝐞𝐦𝐞𝐫𝐠𝐞𝐝: from observing that comfort, while welcomed, was impacting the flow of new customers and sales. 𝐓𝐡𝐞 𝐚𝐜𝐭𝐢𝐨𝐧 𝐰𝐚𝐬 𝐝𝐞𝐥𝐢𝐛𝐞𝐫𝐚𝐭𝐞: redesigning the space and cues to shape visitor behavior deliberately. Finally, 𝐭𝐡𝐞 𝐨𝐮𝐭𝐜𝐨𝐦𝐞: a marked increase in customer numbers, shorter visits, and significantly higher revenue. The only question you need to ask: 𝗪𝗵𝗮𝘁 𝗶𝘀 𝘁𝗵𝗲 𝘀𝘁𝗼𝗿𝘆 𝗯𝗲𝗵𝗶𝗻𝗱 𝘆𝗼𝘂𝗿 𝗱𝗮𝘁𝗮? Using this framework intentionally can help you craft narratives that inspire action and create momentum. Disclaimer: all brands represented in this post are works of fiction and resemblance to any company existing/acquired, or bankrupt is purely coincidental. 😜 #storytelling #contentMarketing #PersonalBranding

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