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processing
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Commits on Jan 18, 2020
Use Java conventions for Array declaration
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Commits on Apr 18, 2018
ARM Mali: Don't assume anisotropic filtering for gl3es3
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ARM Mali: Specify precision for _fragColor
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ARM Mali: Report "es" as part of GLSL versions
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Commits on Jan 18, 2018
reset correct clear variable
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Commits on Jan 13, 2018
some additions to the PLG.Tessellator interface
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Commits on Jul 21, 2017
Update shader preprocessing to strip version correctly
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Update shader version directive check to ignore comments
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Commits on Feb 19, 2017
Retry with multisampling disabled if creating a framebuffer fails because of INCOMPLETE_MULTISAMPLE
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Commits on Feb 18, 2017
Make validateFramebuffer match latest Khronos doc for GL4
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Report more error conditions in validateFramebuffer
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Commits on Jan 6, 2017
Fix typo in glsl preprocessor
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Commits on Oct 12, 2016
extra logic to make sure that the depth buffer is always clear at the
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coalesce glClear calls, fixes #4694
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Commits on May 6, 2016
Merge pull request #4416 from gohai/gles2-mipmap
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Commits on May 5, 2016
null buffer check
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Commits on Apr 19, 2016
Add automatic mipmap support to GLES2
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Commits on Mar 15, 2016
Properly detect NPOT extension in GLES2
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Commits on Oct 25, 2015
use stop button color
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use smaller close button
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hide stop button in present mode according to export options
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Commits on Oct 23, 2015
Do not replace texture function
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Improve shader preprocessor with regex-fu
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Commits on Oct 12, 2015
query max number of samples only if multisampling is supported
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draw/readBuffer are available in GL 2.0 and higher on desktop
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add flag to check whether draw/readBuffer() functions are available
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Commits on Sep 26, 2015
save/restore first frame in PGL
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Commits on Sep 25, 2015
revert to strong reference to PGraphicsOpenGL in PGL
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Merge pull request #3863 from JakubValtar/async-saveframe
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Async pixel reader
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Add some GL3ES3 functions to PGL
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Commits on Sep 24, 2015
use weak references to PGraphicsOpenGL instances in resource classes
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Commits on Sep 23, 2015
Fix GL version getter for ES
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Commits on Sep 22, 2015
Optimize native/Java color conversions
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Commits on Sep 15, 2015
updated notices in all gl code
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